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Sunday, 1 June 2014

Reflectorr

Hi,
Now I am done with 4 new levels in Reflectorr. Its still a little bit slow. I think I have to work much more with my main game manager script. Currently I am done with all the basic collision detection, Animations through animator and sprite editor. Previously I tried to use all the sprites individually to make animations using animator. But now new unity has the feature of sprite editor that makes me easy to slice the sprite sheet and get the required sprites. Right now I am using most of the art assets those are available as free open source game assets. But simultaneously I am working with "Gimp" to create them by myself.
Here I am uploading some of the print screen images of Reflectorr's current status under development.

Currently  the following basic functions are working :

  • Reversed directional input since we have to judge the position of player according to it's image "reflectorr".
  • As soon as the reflectorr collides with the campfire stones, the fire lights up and removes the shadow over that area. 
  • As soon as all the shadows are gone, the Exit button is activated.
  • When player touches the Exit button, next level starts.
Here I am uploading some of the images of current status of Reflectorr:-


Level Loading Screen:-


 


Player lights first camp fire:-





All the shadows are removed and Exit button is activated :- 




By next week I want to add some special effects and sounds too.